On a guitar you can count frets. On a fiddle there is nothing to count, so the unit is the hand: a position fixes where the first finger sits, the four fingers cover a perfect fourth from there, and anything outside that span means moving. Learning the instrument is largely learning which position a phrase wants and when to leave it.
The four positions
One number is declared per position — the semitone offset its first finger takes above the open string. Every other figure here is arithmetic over that plus the registry's own open pitches:
| Position | 1st finger offset | Reach | Pitches covered |
|---|---|---|---|
| Half position | 1 | G3–A#5 | 28 |
| First position | 2 | G3–B5 | 25 |
| Second position | 4 | G3–C#6 | 25 |
| Third position | 5 | G3–D6 | 25 |
They overlap on purpose
half position and first position share 24 pitches; first position and second position share 20 pitches; second position and third position share 21 pitches. That overlap is the whole reason shifting works: there is always a note you can reach both before and after the move, so the move has a target you already know the sound of. CI proves the overlap rather than trusting it — a set of positions with a gap between them would leave pitches unreachable and the build would fail.
What a finger number means
Not a fret. A finger number is an ORDINAL: the first scale note under the frame is finger 1, the next is finger 2, and whether the gap between them is a tone or a semitone depends entirely on the key. That is why the tables here place a scale rather than an abstract grid — and why the same finger pattern feels different in a different key.
Once the frames are familiar, take them to the scale maps, which name the position for every degree in every key, and to the bowing patterns, which are what the other arm is doing while all this happens.